DEUS EX MACHINA 2049

Ivan Millett

5: Hanging Gardens


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Jugat#3A Eter#27E #4C4-Esioande
Negishoma/Algehausheoaf
- 1.3E10

The Sumal Wars


        In the time of the first Hysadder Worlds there were of course no Torsyne, no Contact, no Iskurahi, and no restraints. When we found our way into Tachyonic Space we could go where we pleased, for the Universe was wholly ours.

        Then, when we developed our first Nessiks, we could move huge numbers of ourselves and colonise it as well.

        But this new freedom to expand would come at an immense price. Just as we as individuals and the societies we formed had distributed ourselves along a Gaussian Curve between wealth and poverty on our various home worlds, so our colony worlds came to spread themselves along a similar curve between Heaven and Hell. Some worlds had been lucky enough to control their population numbers and institute wise economic and political systems. Others, with their swollen populations, their dictatorships, and their pollution, looked more as if their saeconu had rotted completely through. Most were somewhere in between, beautiful and ugly at the same time, depending on the part of the surface one happened to be observing and the kind of eyes with which one observed.

        It wasn't so much that we Hysadder forgot our origins as we spread first throughout our own galaxy then out into others, more that we forgot that we had once been one race, however differently originated. This mutual alienation was exacerbated by that one dreadful technical limitation all Nessiks have: if three or more Nessiks happen to share the same physical dimensions, an object being transferred through one will arrive at any one of the others at random, and it doesn't matter if they are adjacent or an entire Universe apart. And as the numbers of Hysadder worlds grew, it soon became clear that relying solely on different Sphere sizes and configurations wasn't going to be enough to guarantee against mutual interference.

        The technical solution seemed relatively simple: attach piezocrystals to each of the four Spheres in a Nessik and subject them to different electrical frequencies. If those of two physically identical Nessiks are made to vibrate at exactly the same rate in exactly the same mutual phase, the instantaneous `changes in shape' of the two Nessiks ensure that objects could only be transferred through that pair and no other. Each World would be assigned its own frequency band within which its Nessiks would operate, then these would be divided into sub-bands for each major political or geographic entity, and so on down to individual Nessiks. The system would be harder to design than those for the ancient electromagnetic communications because those signals attenuated rapidly with distance, frequency assignments did not have to be different for each World. Also, interworld signals would have to be passed through Nessiks of their own so that people could arrange in advance when and where a transfer would be made. Although these Signal Nessiks could be made very small, dedicated pairs of such Nessiks would need to be maintained in a constantly open state between each and every world, each pair set to its own frequency (though it was suggested that a single-frequency network could be set up with messages sent via packet switching or some other such protocol).

        With so many Colony Worlds however, it was perhaps inevitable that several mutually incompatible standards would be promoted for Passenger and Cargo Nessiks. Each had their advantages and disadvantages, things like frequency bandwidths and their separations, different Nessik sizes for people and freight, and allowances for future expansion. And of course while the arguments continued, the transport problems increased, the resulting frustrations fed back into the arguments. Other differences sharpened, religious, political, economic.

        Some of the dictatorial politicians on the more Hell-like Worlds decided as a result that Something Had To Be Done to relieve the burden on their societies.

        The unreliability of the Nessiks did not mean clandestine ones could not be established on other worlds, there were just no guarantees. Armies with all their hardware and their supply lines could still be pushed through far more efficiently than with spaceships, indeed these could of course be transferred too. Unless atmospheric pressures were significantly different, it was almost as if two planetary surfaces were joined together.

        The first invasions were easy, for those Worlds that had defense systems kept them to prevent - or in some cases pursue - warfare amongst their own inhabitants, not other worlds. War between Worlds had not been unthinkable, it had simply never been thought of. After all, if a world ran short of resources, it could simply look for another. But Nessiks were now one resource all the Worlds in effect had to share, and that resource was becoming scarce.

        The richer, sparsely populated Worlds were hit first. Invading armies were small, but highly skilled, and their target was almost always the nexus of its Nessik system, especially the Signal Nessiks. Once they had that, they had everything. But when word did spread and those installations became heavily guarded, then it was just as effective if they were simply destroyed. And if the people resisted further, then things became easier still, easier even than intra-planet warfare, for there was no Balance of Terror, no risk of losing one's own World. Planet-burner bombs were not only completely anonymous, they destroyed any evidence. Their nuclear explosions were of a kind that consumed much of the breathable components of the planet's atmosphere. Even the blast and the debris the smaller bombs some worlds were restricted to disturbed weather systems so much that vital crops would fail and other important plant species die. Gaps would then appear in the food chain when the animals that fed on them perished. Those species that depended on these then followed them into oblivion, followed by...

        Nessiks began to close all over the Universe. The Sumal Wars, as they came to be called after the first world known to have been so destroyed, then surged through it like an Ocean swell.

        If there was one thing that prolonged those Wars more than any other, it was that the attacked seldom knew who their attackers were. They could only find out beforehand through networks of spies sent the hard way through Tachyonic Space and dropped onto planetary surfaces. They might instead discover a potential ally, which could be just as important as discovering a potential enemy, for then the two Worlds could update each other's technologies and develop better defenses than either could alone.

        And select a Nessik Standard they could use between themselves and any others they might later find to join them.

        Such validated Nessiks were deliberately kept few and well guarded in case of accidental transfers, indeed in many cases there was only a single one connecting each such World. Then anything coming through that shouldn't, like armies or Planet-Burner Bombs, could be immediately Nessiked on into deep Space.

        The many sides with which the Sumal Wars began each then gradually grew in size separately as they met each other and, where possible, merged. These alliances in turn merged with each other until finally there were just two, the Jaef and the Jani, the names they gave themselves after the Nessik Standards each had separately developed.

        This was a much tidier situation than the one with which the Sumal Wars began. Yet after all the destruction, all the lives lost, they were really no further ahead than they were then, for they quickly became just as lethally deadlocked.

        The solution was a surprise, for it was one that was imposed on both parties from the Outside. Explorations into Artificial Consciousness had proceeded apace on both sides, not only because of its defense potential, but because of its inherent fascination for any natural consciousness. Whether by accident or design, for better or for worse, the Torsyne suddenly came into Existence and put an end to all warfare, all business, and as countless future generations will no doubt say, all Freedom.

        They also created and imposed a single Nessik Standard.
 



 
 

Thecesadoann Feunos Loop
Aootets/Natai
- 1.3E10

The Torsyne Advent


The Torsyne began their Advent by selling baubles to the natives.

        The first notice of their coming was an advertising campaign across all the Hysadder Worlds. The first advertisement in that campaign, in the visual media at least, consisted of just three words in white against a black background: "We are coming...", underneath which were two words in smaller script saying simply "The Torsyne". It looked like just another of those ad campaigns in which the product itself would not be named until the third or fourth ad in the series appeared, and that impression appeared to be confirmed with the second ad: "All your problems will be solved. The Torsyne." The third ad however had a dramatic graphic of a portable computer with a brandname that read "Otinda", and a price about a third of what everybody else were selling them for. Then those same two words, `The Torsyne'. So far so innocent, only the price looked wicked in the sense of low. A week later the products themselves appeared in those stores that had agreed to carry them, other stores had already received threats from their regular suppliers who claimed they `did not want tacky machines associated with our brand image in any way'.

        But the new machines weren't tacky, in fact they appeared to be quality incarnate. Not only that, these `portable computers' with their excellent color screens could not only emulate all those other brands with a simple command, but could, with optional attachments, pick up all broadcast media and telephony as well.

        They also came with a coupon that would allow the purchaser an entire 50% off the purchase price of the next Torsyne product, `whatever it may be'.

        Not only did they sell like hot ruaquazi, there were no supply and service problems. The only problem was that nobody could open these `Otindas' up and see inside them, for they were completely monolithic. They could only be smashed (which was not easy), and that revealed little other than they may have been built out of (and by) nanomachines. They appeared to consist of a gritty resin-like material, and although some of the `grit' did have a regular structure under the microscope, the rest might have been - well, grit, perhaps inserted as a decoy to discourage examination.

        But then you could hardly blame the manufacturers of these machines from wanting to protect such `commercially sensitive information'.

        Attention quickly turned to just who these suppliers might be. The companies who imported them on each world appeared in each case to be perfectly normal entrepreneurial companies who had been in business for some time, or especially set up new ones who had heard about the opportunities from the usual `deep sources'. And the people they dealt with originated from Poor Worlds like that of Sinitid, known for its hard climb back up into the industrial forefront from its near-devastation in the Sumal Wars. Their high-quality work for low-quality wages now appeared to have engendered in them an equally ruthless inventiveness which could eventually make them even richer than the Rich Worlds.

        Meanwhile the regular computer manufactures sent in the best industrial spies money could buy to lartid out the facts. They found everything within the several factories that produced the machines to be apparently quite normal. The machines themselves came out of a large complex box into which ground saeconu, oil and water were poured; they evidently were indeed produced by nanotechnology, although it was clearly at a more advanced level than any of the Rich Worlds had so far achieved. All the staff in these factories had to do it seemed was to stick the Otinda brand label on each machine, send them on to the various suppliers on each world, and provide whatever legal documentation was required. There was something a little odd about the staff though, for they lived on the premises and never left them.

        But such tight employment contracts were not unknown on some worlds, especially where a high degree of commercial secrecy was involved.

        The spies therefore found nothing the companies that employed them could use to prevent their values sliding in the marketplace, nor those of their downstream component makers, or the suppliers who supplied them. The companies could only group together to lobby either for tariff protection against the Torsyne or to have the importation of their products stopped altogether; this depended on how much influence the industries felt they had with their various governments.

        The next ads meanwhile appeared. "We Will Give You Back Your Natural Freedom. The Torsyne."

        Most of the Hysadder Worlds had developed quite sophisticated androids as a result of the wartime pressures on their research into artificial consciousness. They understood the spoken word, even if in a limited way, could respond to imperatives, and could be taught simple repetitive tasks that made them useful in production lines if nowhere else. But even if they had been more useful, their price was so prohibitive they were only used under conditions where Hysadder workers could not go without wearing performance-impeding protective suits, such as deep underwater or the vacuum of space.

        The Torsyne however saved the day by introducing their `Tinsla' model android. This was not only more intelligent than all the other brands on the market, but actually looked, acted and conversed like a `real' Hysadder (yes, that ominous phrase appeared that quickly). But it was as if it had been deliberately made not to be too intelligent, no more so than the average working Hysadder person. This meant they could be put to work at anything from housekeeping to agricultural laboring, but without the problems real Hysadder would present. For instance, they would never argue.

        Virtually all industries other than the conventional computer manufacturers immediately saw that they stood to benefit. And those people with their Otinda coupons could buy them for half of that price for use in the home. Some naturally did so in the hope they would make surrogate sleeping companions, but the Torsyne had evidently weighed the potential moral objections in the balance and decided `not to include that capability', as one economist on my world put it.

        Again there were no supply problems, a fact we economists found amazing considering the Tinsla were clearly far more complex than the Otindas. Everybody who wanted one and had the money (they weren't that cheap) could welcome one into their home. It didn't even mind being housed with the family pet, though some of these complained about what they perceived as their lowered status.

        It was only now that Governments began to get a little worried. But that was only because it would clearly be just a matter of time before Tinsla started to displace workers. How were the new unemployed going to survive without their jobs?

        Many Governments responded by slapping tariffs on Otindas and Tinsla, and also taxing the output of the latter as if they were people. These moneys then went onto Social Welfare funds so that, as more and more Tinsla displaced more and more people, their incomes would be supported so that they could continue to live normally. In that way the Tinsla could become an even greater boon to society than even their suppliers claimed.

        Other governments, like that on my own world, decided that `in the end it might be best to let the solution to be found through the wisdom of the free marketplace'.

        This `wisdom' and the uncertainties of its actual existence led to the market prices of the old computer manufacturers dragging down those of other companies from food producers to transport providers. This was largely because people began to wonder whose products the Torsyne would target next. The advertising companies with the Torsyne account suddenly found they had interesting public relations problems while everybody waited for the next ads to appear.

        What nobody noticed while they were waiting was that the next phase in the campaign had already begun. For the Torsyne had quietly bought up key commodity manufacturers in these `non-affected' industries with the profits from their earlier successes and closed down plant on the pretext of a `lack of demand'. They also brought down the prices of these products `to clear excess inventory'. Price wars broke out between these companies and competition not yet taken over. People took advantage and completely overlooked the fact that there was no shortage of supply, more product was available at lower and lower prices. One by one the competitors were either taken over too, often by the (now Torsyne controlled) finance houses who threatened them with liquidation. And the Torsyne had taken these over by importing - perhaps even creating - the metals we are always so desperately short of. They never of course sold those in such quantities as to reduce their market price.

        Somebody in desperation finally blew up one of the Otinda manufacturing machines and discovered that it contained little else than two Nessiks; one apparently moved the `raw materials' in, the other the `finished product' out. The Otindas and the `raw materials' they were supposed to be made from were both coming from elsewhere, and probably off-planet. More than a few people immediately speculated that the Torsyne's real factories were in deep space.

        The question soon followed: "Were the Torsyne alien?"

It was exactly at that time that the final ad in the campaign appeared:

        "We can supply your every need. Just Ask. The Torsyne."

        The new war had been waged and won before one side even knew who the other was. Some commentators compared the Torsyne to the soier, those gut parasites we used to have that could take us over with nothing more showing on the outside than a dulling of out mental faculties. And that was not so unreasonable, for what is an economy after all but the `gut' of a society?

        Different Governments reacted to these speculations in different ways. Many believed the Tinsla themselves were the Torsyne and immediately began to hunt them down. But, as we know now, they could communicate with each other as well as with us, and immediately made themselves scarce. A few of those Governments considered ordering the collection and destruction of all Torsyne-manufactured items, but quickly realized that if they did, their economies would seize and people would starve. Only a very few actually decided to go that far and take that risk.

        Our World was amongst those who took a different and in the end wiser approach. One of our leaders himself asked the question "Just Ask who?" and answered it fairly promptly by asking the nearest Tinsla. She replied that he should consult his Otinda, as he would discover that it now possessed new capabilities. "All you need do," she said, "is utter the word `Teklanmeh' to access the most important of these, then the phrase `The Torsyne Advent' to find out all you need to know about the partnership both our species can look forward to sharing in the future".
 

        So what we know and are so familiar with now, 81 years after that first `Contact', as we would come to call it, began as I have described. The Governments of most Worlds found they were able to continue as before at least for a little while, but then they gradually whittled themselves down as they discovered that more and more of their functions had become redundant. The old interworld organizations that regulated communications between the Worlds and maintained the Nessik Standards however became more important, especially when the Torsyne's demands with respect to the Nessiks became known to all. Many will disagree down through the years to come, but the ending of the old Jaef-Jani boundaries was a price worth paying for surrendering our control of the Nessiks which had brought us such grief.

        The Torsyne have also given us much else in return for their relatively few restrictions, from Pasovirs far more compact and elegant than those we developed ourselves, to entire new Worlds to replace those we damaged through War or through pollution. To put it in purely economic terms, the cost/benefit balance appears to be very much in our favor, although it has been suggested that the Torsyne's absolute control of the Nessiks may have been essential to their very survival. This view is to some extent supported by the fact that the first Worlds have now been Closed Out, ostensibly to protect their inhabitants from the advance technology they began to abuse, but it is significant that their Nessiks can be reallocated to new Hysadder Worlds as their societies develop to the level where they meet the Torsyne's Contact Criteria.

        Our relationship with the Torsyne (such as it is, we still know nothing of who or what they really are) has also developed over the years as we have learned to adapt to the new reality they have introduced us to. Chief amongst these are the Divisions the Iskurahi has now split itself into to handle the more specialized aspects of that relationship. This has no doubt helped to encourage most Governments on most of the Worlds to accept the relationship, or `Signing Up' as it has since come to be rather bizarrely known. Only the most ideologically dictatorial have held out, sometimes with, sometimes without, the approval of their people.

        Although we are all, whatever we believe, no longer completely free, are we any less free than we would have been without the Torsyne? This will no doubt be debated endlessly by future generations - and future intelligent species, for the Teklanmeh informs us of wholly different forms of life beginning to evolve on worlds of very different kinds from our own. If of course the Torsyne are still in existence by then. So far they have proven to be predominantly benevolent, but where there's one species of their kind there's always the chance that another will someday evolve, and much will depend on which of them takes dominance. I would hope the Torsyne will quickly work out an accommodation with any such species, for our survival might depend on it. Since that is something I suspect our species could never have done to well itself, I wish them luck.
 
 



 


Raoul Porline
England/Earth
+ 2016

Hanging Gardens


        No matter how great the occasion a monument might commemorate, the monument itself is almost always useless of itself. Indeed any suggestion that it should be useful might be considered by many to be out of place. No one doubts that Hanging Gardens is a monument of sorts, but is it a monument to science, to human indulgence, or to simple fun? And although it is useful in that it is chock-full of all the scientific gear any researcher in any field could wish for, isn't a research center that can move itself to any location in the Universe really an anachronism in this new era of Nessiks and Pasovirs?

        Yet who can deny that Hanging Gardens is a fascinating place to visit and no doubt live and work in? Even if it was fabricated almost entirely by those fabulous machines of the Iskurahi, you only have to look inside it to know that it is ours, that it belongs to Earth and no other World.

        But let's begin at the beginning, which was at a New Year's Party to celebrate the advent of 2013 on a tropical beach just north of Cairns, in Australia's Queensland. The gathering was made up mostly of scientists including Carla Nolde, that statuesque blond lady from Paraguay. As well as being a member of the German team studying the still-new Higgs Boson at CERN, she was also mucho gratias in Science Fiction. You may also remember her as the lady the media turned to for an explanation of the latest trick Reality had just pulled on us all. It was she who first proposed the idea of Hanging Gardens and who enthused six other scientists to consult their friends, who in turn... as the saying goes. They duly elected her to head the project and liaise with the Iskurahi.

        She must have been surprised to learn that she was not the first person in the history of the Universe to think of the idea. The Touziel, that department of the Iskurahi that remake Dead Worlds - and that's another source of fascination to fill a spare lifetime I don't have - turned out to contain a department of their own, the Puntast, which specializes in such projects and maintains the personnel (mostly Tinsla) and equipment to build such microworlds. As I was to learn later, the Iskurahi consider such projects to be `culturally therapeutic' for recently Contacted Worlds to help them through their Transition.

        And since not one single cent/penny/drachma/ whatever needed to be spent on it, all sorts of organizations from governments to kindergartens identified themselves with what some people already began to call the `latest, greatest, final work of art of man'.

        The actual construction of what then had the working title of `EII', but which we know today as `Hanging Gardens', began with several of the scientists from that original New Year's Party donning Pasovirs and flying out of Nessiks dotted round the Asteroid Belt. Their `task' - well, fun really, that's why it was limited to those guys - was to look for an asteroid thirteen and a half kilometers across and as near-spherical as possible. Although they had maps to rule out those obviously outside the limits, from there on it was a matter of flying from one likely prospect to another. When they found three, they put it to a vote to decide upon the most acceptable.

        But of course the project did not meet with everybody's approval. Carla Nolde at that point received a letter of complaint from Greanpeace stating that `all the microlandscapes of the solar system must be preserved in their pristine states for the benefit of future generations'. Carla Nolde carefully replied that `While I am, as you know, sympathetic to conservationist views, I have always felt that these should be balanced against equally valid recreational ones'.

        The next stage of the building of Hanging Gardens was fascinating to watch. Although I was one of the lucky science journalists to be allocated a seat in the direct-viewing gallery floating in space (all Pasovirs were locked out of that region of Space in case somebody attempted to interfered with operations), it was actually easier to see what was happening through the 3D's we also had and which, if I remember, most people back home had by then instead of straight T.V. reception. An immense Nessik, looking like some giant glistening metal ball-and-stick model of a four-cornered molecule, then moved so as to pass the asteroid through it. The second Nessik was positioned in such a way as to transfer this immense ball of rock from its original orbit between Mars and Jupiter into as tight an elliptical orbit around the Sun as safely possible. This Nessik however slowly rotated within its own plane so that the asteroid did too as it made its exit.

        Watching all this really made me think hard, for I could see the starfield inside the first Nessik spinning, while the stellar background outside of it remained fixed. The Laws of conservation of Energy seemed to have gone out the window, for how was it that two Nessiks separated by millions of kilometers, and moving at different linear and rotational velocities and accelerations relative to each other, were able to pass an object through them as if they were mutually coincident? That object didn't even need to be solid; one could even run a pipeline through a pair of Nessiks containing gasses or fluids at high pressure since there is nothing for them to `leak into'. The same applies to electric and optical cables. I guess this is all just as well otherwise living entities like us would be unable to pass through a Nessik without exploding.

        Even now all I know about how Nessiks work is that the Spheres at the corner of each is full of Higgs bosons held in a matrix of deuterium, which is normally a gas at NTP. If you take just two such Nessik Spheres and rotate them around a common axis, they will move in a direction perpendicular to that axis in a direction that conforms to the right hand rule of physics - or at least the Nessik version of it. This is how Pasovirs basically work. Rotate a tetrahedron of such Spheres in any direction and they generate a Taurnal Sphere whose hardness depends on the rotation speed. Set four of them in a planar configuration and vibrate them at different frequencies, and you have a Nessik which will pass an object to another with an identical physical and vibrational configuration any distance away.

        With our own recent discovery of Higg's Bosons we might eventually have figured out all this ourselves as some other worlds did. But we figured out artificial consciousness first and the rest, as they say, is now ancient history.
 

        To get back to our asteroid, this remained in its perisolar orbit until it became a molten yellow blob of lava radiating violently into space. It was then passed once again through the Nessiks, the inner Nessik having in the meantime been spun in the opposite direction from before so that the asteroid would emerge from its counterpart with no spin at all.

        Barely minutes after it did so, a huge needle-like structure slightly longer that the asteroid's diameter came through the Nessik and drove itself into its core. The Nessik it contained at its tip was then opened onto a second buried deep in the atmosphere of the planet Jupiter. The pressure of the atmospheric gases on that world was high enough to push them through and blow the asteroid up like a bubble. But its expansion was not uncontrolled, a Taurnal Sphere had been closely fitted around it and was carefully expanded with it until the bubble of lava reached its planned diameter of 130 kilometers, one hundredth that of Earth. This not only ensured that it remained spherical throughout its inflation, but that its walls would then have a constant thickness of twenty-five meters.

        Apparently it was not uncommon before the Torsyne Advent for worlds to build their spacecraft, usually motherships for their battlecraft, in a similar way. Their techniques were usually far cruder however. Few of those Worlds had Nessiks or Surfaces, and they usually used steam to inflate their rock bubbles, carefully pumping in the water that produced it through several pipes to keep the expansion stable. Had we developed a more practical way of getting round in Space than rockets before Contact, we might well have done the same.

        Even more incredibly, all this took just two weeks. The next stage, which also took only a fortnight, was as visually interesting as it was spectacular. This was the impression of the ersatz topological features into Hanging Garden's molten shell. It was done by inserting smaller versions of that first ceramic needle through the enveloping Taurnal Surface and allowing gases, again brought from Jupiter, to force gaps between the Surface and the molten rock. Much however depended on the angle in which each needle was inserted and the pressure of the gas its Nessik allowed through. If a needle was inserted vertically and the gas pressure was relatively low, then a gentle circular depression in the landscape was formed. A higher pressure pulse however caused a more conical indentation to form. Angling it in both cases produced uneven gradients.

        The needles were actually mounted in a pair of devices that looked like huge versions of the printheads those old dot-matrix printers used to have. Both began back-to-back at some arbitrary point, then moved spirally round the sphere towards the poles of opposite hemispheres. I could make head nor tail of the impressions they left however until the external Taurnal Surface was struck and another established inside the globe so that mountains and valleys could be impressed into it from its internal surface. Only after these had progressed some way could I begin to make any visual sense of the result. The `printheads' were not only duplicating Earth's land features, but its undersea ones as well. Even then they had nearly finished their work before I also realized that those features were reversed.

        At the very instant of my realizing that, the 3D's in the observation lounge picked up a view from a Rhondo sent into the sphere's interior. A ghostly outline of the continent of South America immediately appeared in the image; it was hard to see because the only light came from the now reddish color of the sphere's rock. The view-point then changed from directly above the continent until I was looking up and along it from Cape Horn. But instead of curving over the horizon as one might expect, it curved upwards so that `Columbia' could be seen disappearing confusingly towards the top of the image.

        I then became unsure that the vertical scale of the landforms was in proportion to their horizontal scale, but the team scientist currently assigned to answer our questions reassured us that it was. "Essential for correct river flow and drainage, otherwise reproducing the various ecologies would be impossible. As you can see, we have done the same with the ocean bottoms so that we can reproduce the equally vital surface currents and deep flowing ocean rivers".

        Not all proportions were kept exactly to the 1:100 scale however, more significant islands like Tahiti or Hawaii for instance were made a good ten times larger. Oahu, the main island of the Hawaiian group, became nearly five kilometers long rather than the half kilometer it would otherwise have been.

        After the surface-shaping process was complete, the outside Taurnal Surface was re-established and both Surfaces raised a little way from the rock ones they enclosed. This allowed cooling gases to be blown in to cool and anneal them.

        I learned then that threats from meteorites during construction had up till now been dealt with using automatic systems which either placed Nessiks in their path or, in the case of larger ones, simply attached thrusters to them and moved them into safer orbits. But from that point on a Shield Surface became necessary, for there was always the remote possibility that the systems could be overwhelmed by a meteorite shower. And if Hanging Gardens were to be struck even by a small meteorite, it would ring like a bell.

        While Hanging Garden's construction had proceeded at this extraordinary pace, a new argument had been brewing on Earth about just how much of the Iskurahi's technical assistance should have been involved in building it. Some people insisted that Hanging Gardens should have been built using nothing but Earth's own technology. `After all,' they claimed, `isn't it supposed to be our project? Wasn't the idea to involve as many people as possible rather than having automatic machines doing 99% of it?'

        Carla Nolde replied: `is an artist's integrity diminished by the fact that she doesn't usually make the instruments and materials she uses to pursue her art? Surely it would be best for people to learn what techniques and materials the new Universe can provide for artists by getting some hands-on experience with them right now. Surely building EII using Earth technology would be impractical anyway, like a bunch of technological idealists in the twentieth century trying to build a jumbo jet using only the previous century's technology. People only really need to be involved in the all-important final stages. Although most of the work of `dressing' the continents in stones and soils and the like will probably need to be done by Tinsla, when it comes to bringing EII's lands and seas alive with plants and animals, then finally building its towns and cities, that can only be done by people. You know, us."

        But before anything else could be done at all, what would be the most important component of Hanging Garden's environment had to be assembled in the center of the sphere. This was the artificial `sun' needed to drive it all, and it only took three days to complete. `The Sun', as it was simply called right from the start, is in fact half a kilometer across so as to subtend the same half a degree of arc in Hanging Garden's `sky' as the real sun does in Earth's. Its energy source consists of a fusion-powered `light engine' which in fact pours its energy out through a dense spherical array of optical fibers rather than directly. This is because other fibers are interspersed with them that transmit the engine's light, but not its heat. By computer-switching the balance of these `hot' and `cold' fibers, the seasonal temperature variations both in time and latitude of Earth can be reproduced in their entirety without any visible patchiness of The Sun's surface, though `sunspots' and `faculae' can be observed through suitable telescopes.

        Not everything can be simulated however. Hanging Gardens will never see sunrises or sunsets; its Sun will always remain fixed overhead. This also means there can never be any shadows except vertical ones, nor a `midnight sun' at Arctic latitudes. Even `day' and `night' must be created through a simple diurnal cycle of brightening and dimming the entire Sun.
 

        Once the Sun was complete, the Puntast was able to begin the duplication of Earth's environment in Hanging Gardens. They were able to bypass most of the procedures their parent body used to remake a Dead World, there was no need for the artificial plants and other such things they normally use to get things started. Soils were cloned from those of the original sites, seawater was simply transferred since there was plenty of that to spare. The only `artificial' materials used were the samples of flora and fauna the Touziel had extracted and put aside in case Earth had had its World War Three and `gone terminal', as it apparently had one chance in ten of doing.

        True to Carla's word, environmental scientists and other relevant specialists were brought in to observe and assist from the very start of this phase. They in return had the opportunity to learn much from the way the Touziel worked, some will no doubt eventually move on to join it and help bring Dead Worlds back to life. This phase of Hanging Gardens' construction was completed in less than a year. Even California's famous Sequoias were able to be regrown in just a few months in the Touziel's `greenhouses' and bodily transplanted by the most extraordinary flight-capable machines I have ever seen.

        The last major task remaining at that point was architectural. Since Hanging Gardens' towns and cities would naturally be far smaller and less populous than their originals (the total population of `London' was expected to be no more than 1500 people), only the more famous buildings such as libraries, museums, cathedrals, or even famous shopping arcades could be represented, and seldom at their full scale, though smaller ones like individual houses could be copied exactly. It would seldom be possible to preserve their original function either, in most cases they have come to house laboratories in whole or in part. Nor could they always be placed in their `exact' locations since only the main streets of towns and cities could realistically be laid out. In many ways these make me think now of the tourist `fun maps' of their originals which encapsulate all the Places to Visit and Things to Do in colorful thumbnail sketches.

        All this, town and country alike, needed to be rained on periodically to make the grass stay green and keep things fresh. Winds had to rise to keep oxygen moving and take the pongs away. Hanging Gardens' weather would in fact be produced simply by allowing regions of cold to drift at random over The Sun's daytime surface. The effects aren't always mild; to provide essential atmospheric trace gasses - and relieve any risk of meteorological ennui - storms are sometimes even allowed to form. All the cloudscapes in Hanging Gardens are the same as those we know and love incidentally, since atmospheric pressure falls off at the same rate above the surface as on Earth. Had Hanging Gardens been `overfilled' so that air at the same density and pressure existed right through it, this would not have happened; most of the empty space in its center is therefore exactly that. The one feature that could have made it hard to simulate natural weather systems is the somewhat lower height of mountain chains compared to their originals. This is compensated for as far as possible by bathing their peaks almost exclusively in Cold light. The sharp temperature differences simulate the sudden increase in altitude so that warm, wet fronts passing across them can still drop their rains with all the appropriate realism on the other side. Higher peaks can even be covered in real snow, though the few famous ski-fields that have now been reproduced can hardly match their originals in quality of challenge.

        Nightime was also needed in Hanging Gardens so that all its inhabitants can sleep and catch up on their diurnal cycles. Night is now if anything even more spectacular than Day, for The Sun isn't entirely just dimmed out. Its lamp-switching system allows it to become The Moon, not only right down to its cycle of monthly phases as seen from any given point on Hanging Gardens' surface, but even gross surface features as well. It could have been made the last word in advertising signs if the people there had to buy their stuff as in the good old days. Indeed, of all the sights I remember from my later sojourn in Hanging Gardens, Nightime is the one that has stayed in my mind the longest. When Sun becomes Moon, the lights from the towns and cities overhead become The Stars. A custom has also grown up for fliers to attach small bright lights to their Pasovirs. Then, whenever an old movie is replayed at a cinema somewhere or one of those countless Theater Troupes floating round Paradise puts on an evening performance, myriads of these lights can be seen streaming across the sky around the time of curtain-rise. It is an incredibly beautiful sight.

        There is one other natural thing Hanging Gardens had to have that is as vital to it as its Light and Dark, Heat and Cold, and that is of course gravity. And here too The Sun provides all, for located in its exact center is a small artificially-created endostar that produces exactly 1g of negative gravity at Hanging Gardens' inside surface. This also holds The Sun in a 3D SpaceTime `well' so that it can never fall, indeed a Pasovir must be used to move it away from this position. And this is in fact done from time to time, for when The Sun is moved by just a few meters, the gravitational imbalance causes it to pull Hanging Gardens after it so that the entire system moves through Space. Although its velocity can never be high enough to allow Hanging Gardens to enter Tachyonic Space, it can still move within a solar system at quite respectable speeds with no discomfort to its inhabitants. This is because the negative mass imparted to it by its endostar exactly balances its own positive mass to give Hanging Gardens a sort of `Spacetime neutral buoyancy'; this was in fact why the original asteroid was chosen with those particular dimensions. It can also suspend itself above a planet without needing to go into orbit around it, even descend into the upper reaches of non-turbulent atmospheres. And when its citizens wish to move Hanging Gardens to another stellar system, they simply move it through huge Nessiks like those used to help create it.
 

        When I gazed up past the bright Midmorning Sun for my first time into the `sky' of the fully complete Hanging Gardens', I felt the need to sit down in one of the chairs `Herstmonceux', Hanging Gardens's visitor's entrance so to speak, thoughtfully provided on its tower roof. In spite of the fact that I had now seen many worlds from many different altitudes and angles from Space, I found it hard to avoid the feeling that the all-too-realistic `Pacific Ocean' was about to fall in on me.

        I wasn't the only one to feel that way. I had decided to visit Hanging Gardens with a party of five ordinary tourists to try and share their `naive' perspective of the inside-out world. One of these was a fourteen-year old girl traveling with her mother, and for her the sight was clearly too much. She took one glance skyward at that ocean, then whirled round and buried her face in her mother's ample bosom.

        "Mum..!" she whimpered as she burst into tears.

        "C'mon, Maggie," her mum spoke to her in that Cockney accent that will outlast us all. She stroked her hair gently. "You'll git used to it, luv. - Think of it as being like an enormous 'anging basket," she then said, sweeping her immense fleshy arm round. "The basket bit itself is made up of orl the Norvern Continents, Europe, Aysia, Africa, Norf America and the top 'alf of Sowf America. There's a lit'l bit missing where the Atlantic Ocean is, but that don't matter. An' up there, p'raps a bit cock-eyed, is the 'andle," her arm traced the arc high over the South-eastern sky. "Bottom 'alf of Sowf America, Antartica's that round white bit, Orstraylia, Malaya. Yer can't see New Zealand, its blotted out by the sun. An' orl them little islands," she stabbed at a few, Barkworth could see Maggie's eye peep cautiously up, "just like the leaves of a maiden'ead fern, ain'ey? You can even see where Jack Frost 'as been an' left 'is little deposits with them clouds and things all over the place. Now come on, you don't wanna be frightened of all that, girl. It's luvly."

        She gave her an extra-powerful hug.

        The whole party then got into the act and managed to get Maggie to pick out the `major' cities. It wasn't their size that made the task difficult so much as their profusion of parks and gardens compared to their originals. Coaxing her to put her eye up to one of the mock-antique telescope miniatures, our tour guide, a petite Asian girl who might have been an airline hostess in an earlier era, showed her the green-and-white square of the Hanging Gardens that had been reconstructed in `Persia' and with which this miniature world shared its name. The guide comforted her with the well-worn story about her how Hanging Gardens had been moved into orbit round the Earth while its interior was being completed so that people could see its strange back-to-front surface. Then a competition had been announced to find its permanent name. Hanging Gardens had been the one chosen by a vote taken amongst its designated residents because, as the girl who had won it said - and the hostess only bent the truth a little when she said the girl was near to Maggie's own age: "whether you are standing on the inside of this brave new world, or the outside of one of the many worlds it will no doubt visit, all you have to do to remember its name is look up."

        But sadly, although Maggie appeared to have rallied, this turned out to be only temporary. She and her mother had to drop out of our party shortly afterwards to return to "wot's laffingly known as the real World."

        And that brings me to a very hard, sad fact. Hanging Gardens isn't the only microworld of its kind in the Universe, indeed they are built by one in every five newly-Contacted Worlds. And like their parent Worlds, they don't last for ever, in fact on average they last only about half as long. As their populations run down, the point is eventually reached when the people who remain suddenly `snap' into the realization that they are just too few to continue the effort. They go their separate ways, either taking off into the wider Universe or finding a new microworld to live in if they like the life.

        What happens to a vacated microworld no-one knows and the Iskurahi don't tell. Certainly none are refurbished and reused by New Worlds since the idea is just as much to build them as to use them, like a kind of therapeutic `basket weaving' (a hanging basket? Maggie's Mum's inspired image will always pop at random into my mind). They are not left where they are abandoned since none have ever been found, we can only assume they are quietly `removed' like some discarded toy. Are there `graveyards' full of them in remote galaxies somewhere, like those immense storage parks full of old aircraft here on Old Earth, waiting for somebody to figure out what they might be used for? It's hard to imagine millions upon millions of them floating together somewhere in space like immense stone apples, their interiors quietly festering on alone until their little Suns finally wink out.

        It's also hard to imagine that, whatever the fate of these microworlds might be, Hanging Gardens will one day share it.
 
 


   

HANGING GARDENS

        "Well, looks like I'm going to have to leave you for the time being," Roger said in his strong British accent as he slid his Otinda back into a shirt pocket and rose from his chair. "My little boy's just fallen out of a tree. Not badly hurt thank God. Small tree. But all the same..."

        "We're sorry to hear that," Mike spoke for the whole table. "I hope he's going to be all right."

        "Your coffee probably won't have arrived by the time you get back," Arvids tried to sound cheerful.

        "I'm sure Sumie will look after you all," he gave a nod to the diminutive Japanese girl. She looked back at him seriously with those enormous dark eyes of hers as he bent down to withdraw his Pasovir from the cabinet beside their table. But he made no move to clip it on as he began to thread his way past the other diners with a quick "See you!" and a hurried wave.

        "His family doesn't live here, does it?" Quincey asked after Roger had gone. "Must be one of the very few."

        "Croyden, England," Mike replied. "The real one."

        "I see," she replied.

        She then went on to speculate with the others on how difficult it must be to lead a family life split between two very different Worlds.

        Barkworth once more glanced round the crowded restaurant, Chez Jules, to which Roger had brought them. Their meal had been an unexpectedly simple and refreshing Chicken Almondine; the cheeseboard in the center of the table was now nearly empty as they waited for their coffee. Roger had warned them however just before he received the message that caused his departure that that would be a long time coming. And it appeared to be all too true. Les garcons, all Angels, appeared to have been deliberately designed to look as if they refused to be rushed off their feet. Barkworth wondered if that wasn't carrying nostalgia a little too far, especially if, as Roger had suggested on their way there, the whole idea of the restaurant was to discourage the antisociality of dining alone from a Doanadar.

        If the meal was simple, the decor of the Parisian restaurant certainly wasn't. Long and narrow, it looked like a gallery in a nineteenth century French marine science museum. The period Pasovir cabinets between the tables were of oiled teak, on them reposed glass cases containing models of sailing ships and mixed sail-steamers. One the party had passed on their way in even contained a model of an early submarine. A few smaller cases contained replicas of polished brass-and-ivory scientific and navigational instruments instead; telescopes, microscopes, sextants, transit telescopes; there was a magnificent 16th century Arabic astrolabe near Mike's end of the table. Busts of famous scientists and explorers of the era stood between each of the several French doors behind him; these doors gave onto to the balcony from which many guests arrived and departed. Along the back wall opposite were pairs of flat, wide mahogany display cases containing carefully-labelled samples of marine flora and fauna; immediately above them were maps and charts showing where these could be found on the globe, one was a large map of Europe that bore the date `1910' in large figures. Huge ornamental plaster tubs containing various tropical flowers, frangipani, hibiscus, bougainvillea, were set between each pair of cases; Barkworth suspected these had been selected more for their richness of color and odor than for their botanical interest.

        And high above all a mezzanine library, supported by elaborately fluted and capitaled iron pillars, extended right round the restaurant. It could be reached only by two narrow spiral staircases in filigreed iron halfway along each of the longer walls. It was only rarely that Barkworth had seen so many musty-looking volumes all in the one place. There were shelves and shelves of them all the way up to the roof, a barrel-vault of filigreed iron and glass in true conservatory style. He wondered how frequently they would have been consulted in this Paradise of Instant Data.

        Welling up under the enthusiastic hubbub was what Barkworth recognized as Bach's Prelude and Fugue No 1 in C Major. A Degas-like lady, in quickly pastelled frills and lace with an elaborately coffered hairstyle, was playing the small pipe organ with heartfelt elegance at the far end of the restaurant. Although he couldn't quite tell at this distance whether or not she was an Angel, he preferred to believe she was human. Just above the mirror she occasionally glanced up into was a large portrait in oils of Jules Verne himself gazing sternly down at the diners who wore anything but period costume. But then many of them would have come from Worlds beyond even his imaginings.

        The Western end of the restaurant to Barkworth's left was also of filigreed iron and glass like the roof. Larger tropical species such as rubber trees and even banana framed the view beyond of the still-impressive half-scale Eiffel Tower; below this ran the tree-lined `Seine'. In the far distance Barkworth could just make out the southern coastline of `England' before it rose up to disappear under thick skeins of rainy-looking cloud. Looking up past the full-size replica of Bleriot's string-and-sealing wax monoplane, he could see The Sun in its permanent noon-time position in the exact center of Hanging Gardens' Sky...
 

        Eve had told Quincey and Barkworth after their arrival in Hanging Gardens' space that the Iskurahi had consulted her as to the best `surprise' to lay on in compensation for their experiences on Jarra. Quincey and Barkworth had both been there separately before they had met and had meant to return together `sometime', in spite of their ban on previously visited places. Eve had decided that that `sometime', ought to be now - and, Barkworth now suspected, to some extent intended their Conversation in Transit to prepare them for it.

        Not that Barkworth thought it was a bad idea. Contrary to Raoul Porline's gloomy prognosis, Hanging Gardens was very much alive and well. In fact Hanging Gardens had actually become as near to a Utopia as humanity had ever achieved. Although it was formally a Research Institute, it felt more like a University College since it took in students. There were the inevitable intrigues, scandals, backbitings, snubs, jealousies, bannings, and all the other traditional perils of Academic Life. But these were accepted with bemused tolerance as `piccolo peccadilloes that lighten up the tone of the place'.

        It also helped that Hanging Gardens' educated and intelligent population had a common purpose, infinite resources, and no worries about who did the menial tasks. Also, contrary to most expectations, science was now becoming more popular on Earth rather than less, though it would doubtless always be heavily outweighed by the more romantic and less rational interpretations of Existence. People in Earth's South World who previously had no chance of learning it took it up with relish; many in its North were drawn to it because its disciplines gave their lives focus and structure. It also improved one's chances of employment with the Iskurahi and its many Divisions. As Raoul Porline himself had put it: "It's better for your brain than transcendental meditation, is more useful, and a good deal less boring."

        Barkworth couldn't help comparing Hanging Gardens to Rock of Ages which also had a committed population, but who's happiness now seemed less well-founded and somewhat more fragile.

        But all that was behind them now. They would doubtless go back sometime to see how things were, but it didn't have to be tomorrow...
 

        " - Sungazing? We all do it from time to time."

        Barkworth looked down abruptly to see Arvids grinning at him across the table. The `waiter', with his stiff-starched shirt front and tails, had finally arrived. He was so Elderly he moved as if there was a key sticking out of his back.

        "Momselle... monseiur..." his voice croaked realistically as he moved from place to place setting down the coffee and liqueurs from his trolley.

        "No, no, not at all!" Barkworth could only laugh at the artist as he tried to recollect himself. "I was just thinking back to when I was a little boy; my grandfather showed me a way of finding North using an old analogue watch and the position of the sun. But here I guess it wouldn't work too well."

        Arvids goggled at him as if he had just been grossly ingenuous and grinned. "Would be easier just to look out the window, wouldn't it?"

        This brought laughter from around the table.

        "Tell me, do you have any problems with things like cockroaches in Hanging Gardens?" Quincey asked Sumie as she gazed after the now departing waiter.

        " - That's actually a very good question," Arvids answered instead. "There used to be a theory back in the dim, dark days of PreContact history that cockroaches would take over the Universe if we ever got into space, no matter how vigorously we fumigated our spaceships."

        "They haven't succeeded so far in getting through Diursuel Pest Control," Sumie smiled at Quincey after the laughter had subsided.

        "Makes you almost sad to think our poor little cockroaches weren't up to it," Arvids said mock-regretfully.

        "You know, that most ancient of all races, the Hysadder, looked much like our Rhinoceros cockroaches," Mike said. "Even roughly the same size."

        "Makes you wonder if Earth hasn't been hiding some deep, dark secret for the last few hundred million years," Arvids grinned.

        "Pets occasionally grab the opportunity to squeeze through Nessiks with their owners occasionally though, don't they?" Quincey asked Mike. "They might be caught and returned, but their little passengers might not be - nor any on their owners."

        "Yes, but it is very rare," he replied. "The Diursuel installs what's called a `Migra' on each World as soon as it Signs Up. This is what you might call an `exoimmune system' tailored to that world which ensures any alien bugs don't live very long. The viruses and bacteria that make up the Migra are designed to recognize any alien DNA they encounter from its introns and destroy it. About the only cost to us is the odd stomach upset when we Nessik to another World. To my mind the Migra is as remarkable a piece of Iskurahi technology as a Nessik or a Pasovir, yet so few people know about it."

        "But if you take the strongest pest species from each of a thousand Worlds, then statistically one of them must be strong enough to get through even that net," Quincey suggested. "Has it ever happened?"

        "Not that I've heard of," Mike replied, "though it did happen now and again in very early PostAdvent times. Even the Torsyne apparently couldn't perfect the Migra straight off. Hundreds, even thousand of worlds occasionally had to be quarantined sometimes. The Sarcosc worlds were blamed for many of the diseases, but really, considering the time-scales involved, any world could have originated them, perhaps even a Migra itself. Nowadays though it really does appear to be one hundred percent reliable."

        "Just as well," Arvids looked at him. "If some disease did get out of control now, it would rip through Paradise like one of Old Earth's multimillion-bird chicken farms."

        "Hanging Gardens often visits PreContact and Pristine Worlds though, doesn't it?" Barkworth asked Mike. "Since they can't have Migras, how do you avoid accidentally contaminating those worlds?"

        "We all get issued with whole-body condoms," Arvids laughed.

        Sumie went visibly pink around the ears. Barkworth was surprised. When Roger introduced her to himself and Quincey as a social scientist, he naturally assumed that, in spite of her floral-print early 30's petiteness, she was too educated and aware to have been influenced too much by the `Back to Japan' sentiments that still pervaded her country today (shades of Far Pranrana!). But it appeared he had been wrong; she really had gone at least part way back to the demure, ultra-feminine stereotype of that so earnestly revisited past.

        If Sumie was Old Japan, Arvids was Old Europe, though more 1950's than 1850's. Another of Roger's many friends, he had happened to be in the restaurant when the rest of them had arrived. He was of a floridly heavy build, the green corduroy trousers and gray jersey he wore disposed themselves about his body as best they could. His small blue eyes under his already thinning curly hair had a myopic quality about them which on Old Earth would have obliged him to wear spectacles with lenses like the bottoms of Coke bottles.

        Arvids had begun telling Quincey and Barkworth about his work at Roger's prompting shortly after they all sat down. He described himself as a landscape painter in the old classical style, even to the extent of using oils rather than acrylics. The scenes he painted were not of Earth but from the various worlds Hanging Gardens visited; `I choose only those settings that look nearly Earthlike but not quite in a way that a viewer would find hard to define'. Barkworth would not have been interested if Arvids hadn't displayed his fast wit along the way, Paradise was full of artists chasing spurious aesthetic chimera visible only to themselves. But he now actually found himself looking forward to seeing Arvid's work sometime.

        Roger had introduced Mike, a biologist, along with Sumie at the welcoming dinner-party he had held in his apartment, so Barkworth had though they were a couple, but he learned later that that was not so. He also thought Mike was a North American from his accent, his blond hawk-like Walt Whitman handsomeness, and his Old Earth dinner-jacket-and-trousers style of dress. But he was in fact Irish, the first Irishman Barkworth had ever met. If he too was from an earlier age it was from that of the `gentleman-scientist', but then that age had been revived by the whole of H.G and brought up to date. Indeed, he may well have been one of its major pillars, for he possessed that deep knowledgeability of the truly educated. It was a real pleasure to have met him.

        "Seriously though," Mike answered Barkworth's question, "we don't descend in person to the surface of such worlds at all. We send down a team of Angels and make our observations, take our samples, do the experiments through a Virtual Reality link with them. It really is as good as being there, and it reduces the risk of contamination to the minimum possible, whether a world is in a PreCambrian era, or in a Holocene one in which humanoids are about to appear."

        "And we wouldn't want to dip a finger in anybody's Primordial Soup," Arvids quipped.

        "Does that also mean you have to do your painting from a Remote Reality too?" Quincey asked him.

        "Sure does," he replied. "But then I can usually borrow a spare Angel and wander round on my own until I find something. It's actually quite fun being chased by something bigger than I am in a Jurassic or Triassic, then zooming off - whoops..."

        He clamped both hands over his mouth.

        "You know your not supposed to do that," Mike said. "Non-contamination applies just as much to behavior as to biology. We are supposed to hide in a Taurnal Surface as soon as we detect something that might respond to our presence."

        "Yeah, just kidding."

        Barkworth wondered if Mike wasn't taking himself too seriously. But then no risks meant no risks, and that also meant ensuring he had people with him on a descent who wouldn't even joke about such things.

        "Where exactly is Hanging Gardens right now?" Quincey asked Mike.

        "We're actually hanging above a fascinating world called `Niva Niva'. It appears to be locked in an endless cycle of Oligocene Periods; it's in one now. It's entire arable land surface consists of broad grasslands that have been roamed by bisonoid ungulates for over 550 million years in total. Now a lot usually happens to a world over that span of time, and there is plenty of evidence to show that Niva Niva has had its share of cataclysms that all but wiped out its life each time. Yet even though each new Era begins with a whole new set of species different from any before, they always gravitate towards that same end product within a few hundred million years, grass and bison."

        "What's the most likely theory for that?" Barkworth had to ask him. "I guess the Teklanmeh has dozens."

        "One hundred and thirty-seven to be exact - and with that number, opinions might be a better word to use. Most center round depletions or excesses of trace elements, an excess of selenium being the most popular. A few are meteorological, mountains are smaller than the average for a Terran world. Others think the planet's stronger than average magnetic field may affect protein-folding characteristics in a subtle way. Some of the later theories of course claim it's all the things mentioned in earlier ones in combination. Most of their authors present plausible evidence to support their claims of course, but that fact alone means none can be definitive. We hope to do better, naturally, but then so did all these other people."

        "In short, it's still a complete mystery," Arvids laughed.

        "We really want to know though," Mike glanced at him. "Because a definitive answer may in turn provide a clue to that even more important mystery of Parallel Humanity: why does human life evolve on Earth-type Worlds with such an extraordinary degree of similarity that nearly twenty percent of us can interbreed without artificial assistance? And one of the best ways of approaching that has to be through examining `pathological' worlds like Niva-Niva where the process of evolution somehow goes astray. - That only happens with one world in a thousand incidentally. If you compare that ratio to the average probability of one in fifty of something going genetically wrong with a human fetus, it makes Parallel Humanity even more astonishing."

        "And there are millions of opinions on why that might be so," Arvids said.

        "Do they all center around DNA?" Quincey asked. "Or do some people suggest alternatives?"

        "Almost exclusively DNA," Mike answered her. "It is the only life-molecule that evolves on Terran Worlds, though it is almost always preceded by RNA. Its evolution can begin in any number of ways, lightning discharges, undersea vents, deposition by meteorite. Other forms of life can arise in early Terran environments, but DNA-based ones always outsurvive them all. No-one quite knows why, since neither RNA or DNA form easily and other lifeforms may be quite advanced before those molecules even appear. But once they do, they completely take over. The same codons then always code for the same amino acids which build the same proteins which lead to the same general phyla."

        "Only the details are changed on each world to get round the copyright," Arvids grinned.

        "Who knows?" Mike laughed with the others. "Because from then on phenotypical evolution takes over from the genotypical via the environment; skeletons - internal or external - have to develop for structural strength, fish have to be streamlined, legs work better than wheels for moving across uneven surfaces, that sort of thing. In fact the only evidence that it isn't all created from some central design," he nodded at Arvids, "is the introns I mentioned earlier. They preserve the record of the infinitude of different trials and errors that happen along the way for each world."

        "How would we know when the correct explanation has been found though?" Quincey asked him then. "I guess opinion polls on scientific matters are helpful since they are conducted only amongst scientists themselves. But where there are millions of opinions to select from..."

        "I'm afraid that it's all we have," Mike replied. "But then that's always all we've ever had, isn't it? Even in the good old days when we were on our own - or thought we were on our own. There's just a vastly greater number of players."

        "Meanwhile, the all-knowing Torsyne..." Arvids said.

        "Unfortunately we have to accept that we are just angel fish nibbling round the corals of reality while they are out there plumbing the depths," Mike said.

        "Is that necessarily true?" Barkworth suggested. "They may be no more interested in matters biological now than we are in automotive engineering and all those other things we have left behind."

        "I suspect that is in itself just another piece of knowledge we can never hope to acquire," Mike smiled at her.

        "What was your favorite world, Sumie?" Quincey turned to her. "I guess your more interested in comparing behaviors on different worlds."

        Sumie was really pleased to be asked that, Barkworth had seldom seen such a huge smile on such a tiny face. She then went on to describe how, on her first voyage in Hanging Gardens shortly after she had graduated, it had called in on one of those rare worlds that had lived, died and lived again. Jokustra had first Contacted three thousand years ago, but had sojourned in Paradise for just one hundred years before being Closed Out. This is normally final, Closed Out worlds only have one chance in a hundred of re-evolving a scientific culture because their easily-accessible energy reserves are almost always used up by the first. However on Jokustra a new culture, developing in what had previously been a remote outpost, discovered reserves their predecessors had missed. These were sufficient to take the Kutkyam, as they called themselves and renamed their world, to the stage where it could decipher the other riches that had been left them. The science this included then carried them onto Contact.

        "But they hadn't quite discovered everything," Sumie said. "There was simply too much. Entire cities remained to be examined. They had just started to look at one of these, called `Audua' from previously found maps, in an equatorial region of their world on the day we arrived. Some archeologists I happened to be with at the time were naturally very excited by this, they wanted to see first hand how a city from a scientific culture looked after 3000 years of abandonment. So they offered to help out. I tagged along, I couldn't help being interested myself even if it was outside my new specialty.

        "At first sight Audua didn't look too much, three thousand years was apparently too long even for a scientific city. The Kutkyam team then told us that less usually remained of such cities than those of their antiquity. In fact, of all this city's tall buildings, only one had remained standing above the treeline. I'll always remember that single pane of glass forlornly reflecting the sky from what had become its topmost storey. Corrosion and earthquakes had leveled everything else into debris, the roots of generations of rain forest had then kneaded even that into muck.

        "The Kutkyan team reassured us though that what was underneath Jokrustran cities was often just as important. Before their Contact, the Jokrustrans had suffered a level of crime impossible for us to imagine. So they constructed a lot of vaults, many of which had turned out to be time-proof as well. And we found several in Audua that had kept their contents intact. Most of the items in them had been found many times before at other sites, though they were of course interesting to us. But then we struck real gold - a complete television station, along with its library of videotapes, that later proved to be perfectly preserved. That was the first one they had ever discovered, and I would imagine it has by now proved to be literally a mine of information."

        Sumie laughed her tinkling laugh.

        "I didn't think anything could possibly top that. But for our team at least there was one thing that did. Several kilometers away from Audua an airport runway had also remained relatively intact. It had been constructed from endless rows and rows of hexagonal piles, each a good meter across, driven directly into a marsh. Although the surface these formed had become somewhat undulant with the rearrangement of water tables over time, its relative smoothness was broken only by the thick leathery-looking blades of grass that had managed to grow through the wider cracks. The Kutkyams all but ignored this artifact though, indeed in some odd way they seemed to feel a sense of shame when they found it. I learned later that when they had first come upon these Jokrustran cities in their pre-scientific days, they had assumed that the runways were the means by which evil spirits secretly entered their world. They had therefore gone to great lengths to destroy as many of these Cuzcos-in-reverse as they could. It was something they came to regret very deeply.

        "So there was much of interest to me on Kutkyam as a sociologist after all. The first thing I wanted to know was whether Re-Contacted Worlds had a better chance of lasting any longer than their predecessors. Fortunately I could find my answer to that by simply consulting the Teklanmeh. Apparently it makes no difference at all; learning from the mistakes of one's ancestors does not unfortunately protect against making entirely new and original ones of one's own."

        Sumie then actually apologized for the length of her amazing story. The entire table vigorously reassured her that that was completely unnecessary.

        "You know, some people back on dear old Mum Earth still believe we had previous supercivilizations of our own," Arvids said. "Atlantis, The Ancients, El Dorado, all that, visits by aliens. No record of any such in the Teklanmeh of course, a fact they can check for themselves. But there's no telling them. They just say the magic words `cover up' and point out how various bits of Paradise fit in with their own fables, myths, the Bible. Perhaps some of our ancients did actually get here somehow - or even came from here. Even J.C. himself."

        "I guess one or two people might have come to Earth before they were supposed to," Barkworth said. "But no evidence has ever been found of a historical cover up by the Iskurahi on such a vast scale. The Kutkyans were fully informed about their predecessors as soon as they were Contacted, weren't they? All they've dug up since is in addition to that," he glanced at Sumie who nodded her assent. "So why should they have treated Earth as a special case? Statistical coincidence would explain the myths and fables."

        "Yeah, and didn't the Iskurahi take a lot of 3D's which debunked most of that stuff," Arvids laughed. "Right from the birth of the sun through the Crucifixion to `I have a pain in my chest.' Then they had the cheek to present them to us as `babysnaps' for an Emergence present."

        The whole table erupted into laughter.

        "I guess the only worlds that can experience truly alien contact are Unknown ones.' Quincey said.

        "Well, yes," Mike answered her. "In fact the only artifacts we have from Paradise's Alien Mansions come from the Unknown worlds the Iskurahi did eventually discover. If the Alien Teklanmehs weren't linked to ours, then those Worlds would have been the only source of knowledge we would have had since the Advent. - Anybody tried to visit an Alien World through Virtual Reality by the way? I mean really visit, not just take a ten-second peek?"

        They all shook their heads.

        "Hard, isn't it?' he laughed. "Most people see our inability to Nessik to Alien Mansions as just another restriction imposed on us from above. But it isn't really. To visit their Worlds in person you would have to wear a very elaborate suit to protect you from their environments. It would also have to translate their sensory data into something your sensors could pass to your brain. And what would your brain then make of them? Like trying to see through the eyes of a spider or through a dolphin's sonar system. A Remote Reality, seeing and feeling through one of their Angels, is the best we'll ever be able to do. And most times it just looks like abstract art."

        "You two could travel to other Mansions if you wanted to, couldn't you?" Arvids asked Quincey and Barkworth. "Ever done it?"

        They both shook their heads. "Eve always has to consult the Teklanmeh before she lines up on a star to make sure it's one of ours," Quincey answered him. "Otherwise she simply cannot proceed. She is as locked out of other Mansions as anybody else."

        "And I suppose the best the Aliens can do to visit us is through our Angels," Arvids said. "That may explain why our waiters are so slow, there's too many of - them - watching us."

        The whole table erupted into laughter at Arvids eye-rolling B-movie style delivery.

        "Are the human-equivalent species in each Mansion as physiologically similar to each other as we are in ours?" Quincey asked Mike. "Or are we unique in that respect."

        "Most Mansions are like ours in that way," he replied. "That's the major part of what defines a Mansion as such, along with the environment in which those species usually evolve. Most Mansions contain an indefinite number of Worlds as ours does. But there are some that contain just a few million Worlds, or even just a few thousand. There are nine with just the one - and that must be strange, being the only species of your kind in your entire Universe. Being unable to venture beyond your own world, making Contact only through the Teklanmeh. In fact a new one of those has just been listed in the Teklanmeh, bringing the total number of Mansions now to 9327."

        "Deus Meo..!" Quincey shouted with delight. Barkworth knew how she felt. It was the first time in his life too that he had learned of something new happening on that scale in Paradise.

        "What are they like..?" Arvids asked Mike, apparently he hadn't heard either. Barkworth noticed Sumie's polite smile out of the corner of his eye, she obviously shared Mike's joy in springing his surprise on them.

        "Only came onto the Teklanmeh last Friday. Their name translates as `Shiben'. They were apparently first thought to be no more than complex patterns of turbulence in the atmosphere of a Red Giant Star - well, that's exactly what they are. But that turbulence is not only them, but their environment, their language, their science, everything, just like in a Godel Machine Society. All those bits of turbulence are actually zeroes and ones. But how do you tell which of them represent bits of environment, language, or people? The guy who sorted that out - it wasn't the Torsyne this time - has to be one of the greatest geniuses Paradise has produced for some time."

        Barkworth felt that the entire raison d'etre for Hanging Gardens was encapsulated in that last sentence Mike spoke. If just one of its citizens could do something that original just once in its existence, then that existence would have been worthwhile. He felt as proud for them as if one of their own had made the discovery - and a little envious too. A Conversationalist could occasionally come up with an Idea that took their little corner of Paradise by storm, but it only lasted till the next one came along, as Eve had said. Scientific discoveries were real, and usually stayed that way.

        "The Torsyne would also have been very interested in the Shiben, wouldn't they?" Quincey suggested. "After all, if the Shiben are essentially a machine society who one day might find a way of expanding into the Universe... - Perhaps that's how the Torsyne started themselves."

        "We have been talking flat out about that possibility since the discovery," Mike looked at her with real respect. And she had earned it, she had been as straight with these people as they with her. "So far - and only so far - we have come to the view that if the Torsyne had been frightened of the potential competition, then we would never have heard of the Shiben. There would have been just one more nova to record in the Teklanmeh - though it might have been a trifle hard to explain. The Shiben star is not quite at that point in its evolution."

        "Remember the old Gaiea theory about Earth being a conscious entity on its own?" Arvids asked him only half-jokingly. "Is there any chance that any conscious planets might be found now that that barrier has been broken down?"

        "That's actually hard to say," Mike was prepared to at least consider the idea. "I personally don't think so though, because nothing has really changed here, has it? It's not the Red Giant that is conscious, only a part of its atmosphere, just as only a very small part of the Earth is conscious. As Godel said, consciousness as we experience it can only arise in a community of communicating beings, not in a single entity. We would therefore have to find some evidence of communication between stars or planets - or both, and according to the Teklanmeh none has yet been found."

        "And no other naturally-evolved machine societies either?" Quincey asked.

        "None at all."

        "Unless you include the fighting ships of Sarvopellene," Barkworth said. "Even if nobody can quite decide if they are actually conscious."

        "Fighting ships?" Mike asked, obviously curious. Except for Quincey who had seen them with Barkworth, they all were. Barkworth was surprised the three residents of H.G had not heard of them, they were famous. But then it crossed his mind that even fame cannot spread all the way across a near-infinite Universe.

        He began to describe these extraordinary vessels that plied an all-ocean world like Rock of Ages, but one which had absolutely no land or life at all. Nearly a kilometer long and built of a very high-grade seamless stainless steel, these completely automatic leviathans sailed along semi-fixed routes that appeared almost migratory. There were close to a million of them and they traveled in convoys of between five and ten. Such conveys would come across each other where these routes crossed every few weeks or so, and where this happened, battle would commence.

        These battles were not joined ballistically however, but with photons. The superstructure of each ship consisted of nothing more than a hollow box extending nearly its entire length; from a sealevel distance they did not look unlike Old Earth's ships. The wall's of each box were covered in half-meter square panels which could emit bright light of any wavelength. These emissions were coordinated presumably by some kind of comparator inside each ship's hull so that patterns of color would ripple across them like those light-display backdrops some of Paradise's traveling entertainment troupes used. Here though they served the very different purpose of causing an enemy ship to retreat from an opponent if it perceived certain patterns, or display some new pattern of its own to either counter it or cause the other ship to draw nearer to it. The Teklanmeh described the battles as `personality clashes and attractions translated into sheer light energy'.

        A battle, which could last an hour, was won or lost according to how many ships a convoy attracted to its own side or lost to the other. Particular patterns were observed to always produce specific effects, but they changed and evolved with each engagement, sometimes a little, sometimes a lot, depending on what individual ships somehow `decided' to risk. This was no different from any other form of weapon-counterweapon evolutionary spiral except that the physical systems that supported them could not improve in any identifiable way.

        The viewing audience was almost as spectacular to look at as was a battle itself. Places in that audience were assigned by lot through the Teklanmeh. If you number came up, you were allotted a place in a hemispherical dome around 20 kilometers across consisting solely of other observers held together honeycomb fashion by a Taurnal Surface. This dome also shaded the ships a little from Sarvopellene's albeit weak binary suns if a battle occurred during the day.

        "And no-one knows where those Ships came from," Barkworth concluded. "Sarvopallene just happened to be amongst a grab-bag of Unknown Worlds the Iskurahi found around two million years ago. The Ships clearly didn't evolve by themselves, they must have been put there by somebody. The most popular theory to date is that a Unknown World had discovered the planet before it was itself discovered and Contacted, refused to Sign Up, then somehow put the Ships there as a kind of `up yours' message to the Torsyne."

        His story was greeted with an amazed silence. He wasn't sure Mike believed him, the slightly spurious expression on his face suggested that he would check it out later on.

        "It's true," Quincey had noticed this too. "Barkworth and I were there together." She laughed. "- Sumie, there's a question I meant to ask you earlier. Although their biologies might be different and so on, what about Alien Sociologies? There must be some similarities between us all in that respect otherwise we wouldn't be able to communicate with them even through the Teklanmeh."

        Sumie looked pleased to answer Quincey's question, it was a beauty.

        "In essence," she began, "their sociologies differ from ours about as much as ours do from each other. In other words, their Teklanmehs are not so much linked to ours, they parallel ours as if they were translations into their experiential worlds. And is that so strange? Each Mansion consists of beings who have to survive relative to their environment and each other, just as we do. And some of those solutions will parallel ours, just as fast-swimming animals have to be streamlined and so on as Mike said before. So yes, they have political and economic systems that we would recognize if we could see past whatever odd physical natures they might have. Even when it comes to sex (Barkworth noticed she didn't go pink round the ears this time), you would think any ethical codes they might develop would be determined solely by their physiological differences. But we would have no problems recognizing most of them, for sex has to possess literally universal narcotic qualities to bring its participants together even when they're normally solitary and fiercely competitive.

        "In short, entire philosophies can extend across the Mansions almost as completely as Science does, our own Laslo Godel particularly stands out here. That man was extremely clever, no matter how misguided his soul."

        Barkworth laughed outright. "You're looking at one of his greatest fans here," he pointed to Quincey.

        "Really?" Sumie looked at Quincey with her fine eyebrows raised as high as they could possibly go. "Then I know somebody you really must meet - in fact you might be able to help her out with a special project she has."

        "Special project..?" Quincey was all ears.

        But Sumie just smiled and put her finger to her lips.

        "More coffee, anyone?" Mike looked round the table after the ensuing silence. Barkworth could see from the way he moved in his chair that this was really a polite way of saying `sorry folks, nice to chat, but there's work to be done'.

        "What, and wait all day for it?" said Arvids. "With an audience of billions watching us wait for it? No thanks, I'm off." He rose from his chair. " - Ah, you two, want to come and see my etchings and stuff?"

        "Love to, Arvids," Quincey spoke for them both as she too rose from the table.

        "Thanks," Barkworth nodded to him. "And I'm sure we'll come and visit you a little later on," he smiled at Sumie. "Just as soon as you say the word."
 

   


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